Ball to the Wall
Project
Every year there’s an intense dodgeball challenge, granting students the chance to be exempt from their exams only if they come out on top. Getting to the top always grants anyone who wins the most honor in the school!
Play as Nibb, and defeat your classmates in order to become exempt from your exams.
Genre: Sports, Action
Platform: Unity
Year: 2024
My Work
I worked on Ball to the Wall as a Project manager and over UI Design for 3 months. I collaborated closely with the entire team as I oversaw the project as well as collaborating with the lead programmer and UI artist for the UI implementation. My main tasks were:
Project Managing
Project Scope and Task Supervision
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I collaborated with the art lead and Programming lead to specify the scope and how much we could accomplish.
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Along with other departments, I relayed and supervised the scope of the project.
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I managed a document and a Trello board to handle task supervision.
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Each lead would confirm their team's goals weekly, and I would approve the scope and hold them accountable for deadlines.
Constant Communication
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The team had multiple meetings weekly over Discord and time in class to touch base.
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I checked it with all team members personally to talk about their comfortability with tasks and progress reports.
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I fostered an uplifting and positive environment within the team, and they were happy to uplift one another!
Problem Solving
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Any issues with deadlines or miscommunication were solved personally, or I was used as a mediator.
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Quality control issues or scope sizing was discussed as a team where we all could confidently come together and leave satisfied with our answers.











UI Designer
UI Construction
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Obtained the UI needed for our game from the lead programmer and developed a list of all the UI needed.
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Worked closely with the UI artist to generate all the assets .
UI Implimentation
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Worked with the lead programmer through GitHub to implement all of the UI assets into the game.
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I controlled the technical side, such as the feel and timing of the UI making it engaging for the player.
Team
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Claire Combs (Art Lead): Environment Art
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Blu Richardson: Character Art
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Sylvia Li: Concept and UI Art
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Jalen Nichols (Programming Lead)
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Stefan Todd: VFX
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Tyler Tate (Game Systems Lead)
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Vince Harryson (Level Design Lead)
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Stefan Todd (Audio Lead)
