Dialogue System
Project
Iterating on past dialogue systems, I have decided to create one of my own. My dialogue system makes communicating to NPCs fun, deductive, and engaging. The story is a mystery about an office worker getting her food stolen, with a unique dialogue puzzle at the end.
In this narrative experience, can you find the culprit and solve the mystery?
Genre: RPG
Platform: Unreal
Year: 2024
Note: Modeled assets from the Fab store
My Work
I worked on a Dialogue System. I created a new way to communicate to NPCs using Unreal Engine's Blueprint coding platform and modeled assets from the Fab store. My main tasks were:
Narrative Dialogue
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Branching Narratives along with character storylines were explored.
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Puzzle for the mystery was designed with story in care.
Blueprint Coding
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Dialogue systems were formed diving into branching narratives and auto dialogue in blueprint.
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The custom dialogue puzzle along with other interfaces were programmed in blueprint widgets.
UI Interface
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Buttons, Screens such as the title and end, and dialogue boxes were made using Figma and Photoshop.
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Interactions such as hover or clicked that change the UI were implemented.








