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Dialogue System

Project 

Iterating on past dialogue systems, I have decided to create one of my own. My dialogue system makes communicating to NPCs fun, deductive, and engaging. The story is a mystery about an office worker getting her food stolen, with a unique dialogue puzzle at the end. 

In this narrative experience, can you find the culprit and solve the mystery?

Genre: RPG

Platform: Unreal

Year: 2024

Note: Modeled assets from the Fab store

My Work

I worked on a Dialogue System. I created a new way to communicate to NPCs using Unreal Engine's Blueprint coding platform and modeled assets from the Fab store. My main tasks were: 

Narrative Dialogue
  • Branching Narratives along with character storylines were explored.

  • Puzzle for the mystery was designed with story in care.

Blueprint Coding
  • Dialogue systems were formed diving into branching narratives and auto dialogue in blueprint.

  • The custom dialogue puzzle along with other interfaces were programmed in blueprint widgets.

UI Interface
  • Buttons, Screens such as the title and end, and dialogue boxes were made using Figma and Photoshop.

  • Interactions such as hover or clicked that change the UI were implemented.

Screenshot 2024-11-11 051345.png
Screenshot 2024-11-11 031404.png
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