Duck Souls
Project
In a galaxy where Metal Duck overlords reign in terror, and the soul is more than a consciousness but also a currency, the rogue Metal Duck must rise to restore order to the cosmos. Fighting his way planet after planet to reach his end goal of revenge or maybe, forgiveness.
In this RPG Adventure game, play as a duck on a mission to save the tragic world he lives in and fight back, no matter the consequences.
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Genre: RPG Adventure
Platform: Unity
Year: 2022
My Work
Duck Soul is a game that I made with a team of 10 people under the Xbox Game Studios Game Camp Atlanta. I worked on it as a Lead Narrative Designer for 3 months. I collaborated with other departments as well dipping my hands into art and game mechanics. My main tasks were:
Narrative Design
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Managed the overall story and narrative aspects.
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Supervised my department by assigning tasks and implementing their fantastic ideas.
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Created a well-rounded story that paired nicely with both gameplay and art.
Trailer Creation
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Directed the complete vision for the trailer alongside the PM.
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I relayed the concept for our game in a cool and engaging way using Adobe Premiere Pro and After Effects.
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Included all department's work to highlight our achievements.
Art and Gameplay
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I helped with concept art for the main characters and cosmetic attachments.
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Along with the gameplay team, I helped develop the cosmetic customization system to upgrade the duck.
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I also helped with the ideation of core gameplay features.
Team
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Tyson Christensen: Mentor
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Anh "Musa" Do: Product Project Manager
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Yasmeen Gaye: Gameplay Lead Designer
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Lauryn Brown: Music Composer and Gameplay Writer
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Julian Herring: Art Graphics Lead
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Anson Lee: Engineering Lead
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Bryce Lampkin: Engineer
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Taurus Moore: Narrative, Gameplay Writer, and Presenter
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Tyree Rush: Narrative Writer
