World Reborn
Project
After a cataclysmic event fractures the world into many fragile realities, you've been recruited to be part of an underground community of heroes to save one of the realities—and our own—before it’s too late… for everyone.
(DUN DUN DUUUN!)
Genre: Interactive Story
Platform: Mobile
Year: 2026
UNDER NDA





My Work
I worked on World Reborn as an Narrative Design Intern for 4 months. I collaborated closely with the narrative and implementation team. I wrote scenes, implemented story and art into scenes, and contributed to brainstorming and review of documents. I also had a role in QA and proofreading for story scenes. I was rehired as a Contract Narrative Designer and Community Marketing Consultant where my updated responsibilities included drafting crucial updates to followers and monitoring the official social accounts. My main tasks were:
Narrative and Implementation
Writing
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Pitched story ideas for quests and backstory for characters.
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Contributing my own ideas on story aspects and proposing quests within my own story doc.
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Collaborated with the narrative team and using their guidelines and feedback wrote story scenes to be used in game.
Implementation
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Learned the in house content management system (CMS)
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Cleaned up and organized scenes within the CMS.
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Took written docs and implemented the dialogue into scenes.
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Also put in the art and variables into scenes.
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Document Assistance
Review
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Delivered feedback and suggestions on story docs.
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Added unique ideas to brainstorming documents building off the proposed idea.
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Helping the advancement of design ideas building upon key factors in the game.
QA
Testing Assurance
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After story implementation before the scene went live I would test for:
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Bugs/mistakes from text or art implementation.
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Ensuring all of the variables work for branching paths.
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Animation performance/consistency
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Community Marketing
Writing and Strategy
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Drafting important community update messages where followers receive detailed information about upcoming game features.
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Sitting in on community marketing meetings and discussing strategies for upcoming game feature reveals.
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Monitoring the official social accounts by responding, reacting, and reposting. Keeping social engagement consistent with the fans
Team
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Christian Marsh Reiman- Vice President, Story and Game Design
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Juno Van Dorp- Junior Writer and Narrative Designer
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Lauren (Ren) Boc- Narrative Writer and Designer
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Olive Haugh- Narrative Designer
